NVIDIADLSS4.5已正式推出,有测试者在黑神话:悟空中对FSR4Redstone与DLSS4.5在超低分辨率环境下的表现进行了对比,借此观察两项技术在实际应用中的画质差异。本次测试统一将输出分辨率设定为720P,渲染分辨率则为50 ...
考虑到DLSS随便就能带来性能翻倍的优势,而且2x模式下画质也没什么损失,大家还抱怨个der啊,感谢NVIDIA就完了, NVIDIA免费把这样的好处给游戏玩家了,还要啥自行车。 要是从这个角度来看,NVIDIA黄仁勋被成为黄大善人倒是也没啥问题,如果你的电脑不开缩放和帧生成就卡的不行?那也别怪老黄,要怪就去怪游戏开发者。
测试结果显示,DLSS4.5无疑是最棒的,呈现了所有技术中最赏心悦目的画面效果,紧随其后的是FSR 4 Redstone。TSR的表现也出奇地好,但角色周围的边缘明显更为粗糙。
However, a closer look confirms that DLSS 4.5 and Model M’s anti-aliasing have the, if you’ll pardon the word choice, edge.
如果要评选近年来对游戏性能提升影响最大的技术,胜出者并非某一代GPU架构,而是DLSS——这个被玩家戏称为“大力水手”的技术,确实实现了以“大力”创造奇迹的效果。近期,AMD推出了FSRRedstone,NVIDIA也发布了DLS ...
【本文由小黑盒作者@爱玩二游的垃圾佬于07月21日发布,转载请标明出处!】 AMD的FidelityFX Super Resolution(FSR)技术长期以来致力于为广大玩家提供开放、跨平台的解决方案。 FSR 4的发布标志着AMD在超分辨率技术发展史上的一个里程碑式转变。 与之前的技术的变化 ...
Rob is Lead Features Editor at DualShockers, and has been playing games since hijacking his sister's NES in the early 90s. Instead of outgrowing them, decided to make a life out of ranting about them.
虽然主要技术基于FSR,但其性能远未达到FSR的水平,但索尼希望通过其下一个版本PSSR 2来解决这个问题。根据最新传闻,PSSR 2将于2026年1-3月上线,而且更新幅度巨大。 摩尔定律已死采访了一位开发者,他透露了一些关于PSSR 2的细节。事实上,索尼为PSSR准备的工具比AMD为FSR 3或FSR 4准备的工具还要多。这将是一次巨大的升级,几乎相当于从FSR 2升级到FSR 4。
One of the most interesting developments in 3D gaming in the last half-decade or so is the advent of advanced upscaling technologies—features like Nvidia’s Deep-Learning Super Sampling (DLSS), AMD’s ...
AMD FSR 3 frame generation is in desperate need of a win, but it won't find it in The Last of Us Part 1. Testing has shown that you'll get a better experience with DLSS at 60fps as opposed to AMD ...
Hype around how good DLSS 4.5 upscaling is from resolutions as low as 240p should be tempered, based on our tests so far.
The big picture: A week after AMD published the FSR 3 source code on GPUOpen, modders have predictably started unofficially integrating the company's frame generation technology into various games.
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