Gamers are angry at the philosophy of Square Enix's 15-year localization director after he shared his thoughts on X.
There are more reasons now than ever to expand your business into new markets. General economic volatility has made clear the importance of diversifying your revenue streams, and growing internet ...
A little more than a decade ago, the time between the release of a game developed in Japan and its North American launch would be well over a year. In some cases, especially for European gamers, ...
Tamagotchis are items where the popularity can feel a bit cyclical. While they tend to maintain a constant presence in Japan, they aren’t always assured a release in other regions. That’s been ...
For many, the question posed in the title of this post seems silly, often resulting in either a confused expression, or a “how dare you ask that question” look from localization managers. Yet over the ...
It undoubtedly takes a lot to translate translate anything from one language to another, but when that thing is a 50-hour action-adventure game that hundreds of thousands of people are waiting to play ...
Since we’re revealing the first look at Aura Kingdom’s lore this week, we thought this would be the perfect time to discuss the work that goes into crafting a game’s story. To that end, we brought in ...
Jenni is Editor-in-Chief at Siliconera and has been playing games since getting access to her parents' Intellivision as a toddler. She continues to play on every possible platform and loves all of the ...
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