In the opening scene of Silent Hill, it’s the first time players finally get to hear the notorious siren. This is probably the sound effect that defined the rest of the Silent Hill franchise and is ...
Without sound design, film would be a bland medium. A character would walk into a room, and you wouldn’t hear footsteps. Crickets wouldn’t chirp on a summer night. The patter of rain in a forest would ...
So everyone is telling you to hire a sound designer on your next project, but what does a sound designer even do? At their best, a sound designer brings an audience into your world — immerses them in ...
The k-pop group Huntrix perform on stage between slaying demons in 'K-Pop Demon Hunters.' Quite a few elements contribute to the global success of KPop Demon Hunters. The film has a great script, ...
What does an electric vehicle sound like when it goes from 0 to 60, when it signals a turn, when it’s powered down for the night? EV motors have fewer parts and are therefore incredibly silent, which ...
Our guides can help you to find the right path to the games industry job of your dreams. You can read our other in-depth guides on how to get a job in the games industry on this page, covering various ...
We call filmmakers “visionary” when they bring wondrous, strange or frightening worlds to life. But vision is just half the equation. To be truly immersive and transporting, a film or television show ...
Mark Mangini tells IndieWire about the immersive design of "32 Sounds," currently streaming on The Criterion Channel. Asked about the importance of working on the doc, Oscar-winning sound designer ...
Long gone are the days where games were limited solely to the bleeps and bloops of retro processors and sound chips – but that doesn't mean today's expansive 3D sandboxes are safe from sounding ...
Facebook, Google Microsoft and other technology companies employ sound designers who specialize in developing distinct sounds that meet product needs and reflect well on their brands. During the Covid ...
In which the PCWorld Game On blog chats with Andrea Toyias and Joseph Lawrence from Blizzard Entertainment about what it was like to work on making every shout, swing and smashing barrel in Diablo III ...
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