Neural Texture Compression (NTC) could be a game-changer on par with DLSS if it can reduce the VRAM requirement for textures ...
Will AI save us from the memory crunch it helped create?
据wccftech报道,在GTC 2026大会的“神经渲染入门”专题中,NVIDIA再次展示了其备受关注的神经纹理压缩技术(Neural Texture Compression,简称NTC)。 这项技术其实早在三年前就已首次亮相,并在2026年初通过SDK向开发者开放,不过至今尚未有游戏正式采用。此次再度重点展示,显然是为了进一步推动其落地应用。
在一次演示中,传统BCN压缩占用约6.5GB的显存,而NTC方案仅占970MB,显存占用减少了整整85%。此外,NTC还能在相同的显存预算下提升画质,避免传统压缩带来的模糊和色块等问题。 业内爆料者Kepler_L2指出,NTC技术未来有可能被用于主机领域,索尼或将考虑在PlayStation 6中引入NTC。这将有助于在1TB ...
NVIDIA has shared additional information on its Neural Texture Compression technology, a rendering method designed to reduce ...
Intel's Texture Set Neural Compression leverages AI to reduce the footprint of textures in games at install time or during ...
NVIDIA近日公开了一项名为「神经纹理压缩 Neural Texture Compression」的技术,简称NTC。该技术可以大幅降低游戏的材质纹理对显存的占用,理想状态下甚至能做到传统格式的15%,显著降低对显卡显存容量的需求。
Intel and Nvidia show off how textures -- which take up a large chunk of PC games -- could be compressed to save you money ...
In its "Tuscan Wheels" demo, the company showed VRAM usage dropping from roughly 6.5GB with traditional BCN-compressed ...
AMD is set to reveal a research paper about its technique for neural texture block compression at the Eurographics Symposium on Rendering (EGSR) next week. It sounds like some technobabble, but the ...
Now more than ever, the best graphics cards aren’t defined by their raw performance alone — they’re defined by their features. Nvidia has set the stage with DLSS, which now encompasses upscaling, ...
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