时隔一年,游戏引擎供应商Unity推出的Runtime费用政策被宣告废止。 9月12日,Unity宣布,这项根据游戏安装数量计算的“人头费”被即刻废止。与此同时,Unity宣布调整各个版本的收费政策,Pro和Enterprise的订阅价格将上调,而Personal的免费范围将扩大。 2023年 ...
近日,Unity官方发布公告,正式宣布取消对游戏开发者收取的 Runtime费用,即刻生效。 今后Unity将恢复对游戏开发者按席位收费的订阅制模式,个人方案仍保持免费,抽成门槛由10万美元提高至20万美元。具体变化如下: Unity Personal:正如去年所宣布的,Unity Personal ...
Unity has finally backtracked some of the policies related it the Unity Runtime Fee announced last week following a wave of backlash from game developers. While the Runtime Fee isn’t completely going ...
Unity Backtracks, Nixes Game Install Runtime Fees for Personal Plans For those on Unity Pro and Unity Enterprise, the runtime fee will only kick in with the next long-term support (LTS) version of ...
Unity has made the announcement the entire games industry was waiting for – it has announced that its Unity Runtime Fee has been cancelled, effective immediately, for all game makers. The news was ...
(Reuters) - Unity Software is abandoning its "runtime fee" pricing policy, nearly a year after its announcement sparked considerable backlash from the videogame developer community. The maker of the ...
It's pretty simple on paper. From January 1 2024 any game that is using the Unity Engine will be paying a fee to Unity for every install on a new device. There’s a complex system of tiers and ways to ...