I reached out to Henry to unpack his feedback on the lessons learned from the Oculus Launchpad program, but we also talk what the larger VR community can do to support diverse initiatives such as ...
Every Wednesday and Friday, TechNode’s Briefing newsletter delivers a roundup of the most important news in China tech, straight to your inbox. Sign up Editor’s note: This was contributed by Alvin ...
Necessity is the mother of invention, so they say, and so it proved for FuturLab in its first taste of VR; a young medium so replete with challenges one can only marvel at the number of indie studios ...
Facebook says they want to launch an official social VR experience “as soon as possible;” to get there the company has been experimenting with various approaches to find out which avatars work best ...
A zombie apocalypse is difficult to contain. It tends to spread. Fast. That's what happened when we first started developing our VR zombie shooter Arizona Sunshine. We couldn't quite fathom just how ...
The Unspoken* is a first-person spell casting VR game from Insomniac Games* that features the Oculus Touch* controllers. Insomniac Games is a veteran console developer and their in-house engine was ...
Team 21 Studio held a new Tavern Talk to respond to community questions on Ilysia, the beta tests, why they chose to head into beta now, what happened to Freeforge, and what’s ahead. The VR MMORPG ...
MEL Science started offering its Google Cardboard and Daydream-enabled virtual reality chemistry lessons to schools, the London-based company said Thursday. The firm originally announced its VR ...
As consumer VR begins to have a moment following years of heavy investment from Facebook and other tech giants, corporate America is similarly beginning to find more utility in the technology, as well ...
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