The next generation of real-time visuals is ray tracing, and developers can now turn to the open Vulkan graphics API to bring this tech into their games. The Khronos Group consortium announced today ...
To date, PC games with ray traced visuals have had to lean on Microsoft’s DirectX or use GPU-specific code. Now, however, that technology should be available to a wider audience. LunarG has released a ...
“Although ray tracing will be first deployed on desktop systems, these Vulkan extensions have been designed to enable and encourage ray tracing to also be deployed on mobile,” the Khronos Group said ...
Nvidia's Quake II RTX now runs on AMD GPUs using Vulkan, if you've got the right driver (and an RX 6000). Share on Facebook (opens in a new window) Share on X (opens in a new window) Share on Reddit ...
After a slow start, ray tracing continues to spread its wings. What started as a geeky Windows 10 feature now finds a home in the next-gen Xbox Series X and PlayStation 5 consoles as well, and on ...
In brief: Vulkan has become a strong and popular contender to Microsoft's DirectX 12 graphics API. It's favored by developers (and even players, such as myself) for its superior performance (when well ...
In a sense, real-time ray tracing in games is sort of like VR—adoption is slower than we'd all like, but also growing. This despite RTX graphics cards having been available for over 18 months now. One ...
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