DirectX 12’s cross-vendor GPU configuration capability – using AMD’s Radeon and NVIDIA’s GeForce graphics cards in conjunction – has been hinted at for weeks, but now a Microsoft representative has ...
One thing that we apparently missed in AMD’s recently released drivers is the fact that this release enabled multi-GPU frame pacing support in DirectX 12 on all GCN-enabled GPUs and AMD APUs based on ...
This test used DaVinci Resolve Studio 20.0.1 and PugetBench for DaVinci Resolve version 1.2.0, a benchmarking tool from Puget Systems. PugetBench for DaVinci Resolve evaluates performance across a ...
It’s been a couple of weeks since Intel launched its long-awaited top-end Arc GPUs, the A770 and A750, both of which we put through our gauntlet of tests, including rendering, encoding, photogrammetry ...
Improving multi-GPU scaling has been the goal of every company with a consumer product capable of being combined in a multi-GPU configuration since 3dfx first debuted SLI (then known as Scan Line ...
Vulkan multi-GPU support was announced by Khronos in March 2017 but it wasn’t until Vulkan 1.1 was released in March this year that explicit multi-GPU support was added to the API. Now the first AAA ...
GameSpot may get a commission from retail offers. Hardware manufacturer Nvidia announced that it has worked with Bungie to allow Destiny 2 to work on HDR-compatible TVs and monitors. HDR--or High ...