A state complex (left) of a 3x3 gridworld with one agent and one object (right). The darker vertex in the state complex represents the state shown in the gridworld on the right. Edges in the state ...
Gridworld v1.33更新发布!大幅提升渲染性能与稳定性,FPS显著提高,修复启动错误。新增红树林模板,限时30%折扣。 Gridworld v1.33 已上线! v1.33 版本发布了!本次更新主要侧重于底层代码的清理优化。 这次没有新增大型模拟机制,但游戏运行速度更快、更稳定 ...
本文介绍时间差分(Temporal Difference)方法。会分别介绍On-Policy的SARSA算法和Off-Policy的Q-Learning算法。因为Off-Policy可以高效的利用以前的Episode数据,所以后者在深度强化学习中被得到广泛使用。我们会通过一个Windy GridWorld的简单游戏介绍这两种算法的实现。 时间差分 ...
Marcus Estrada is a Contributor from USA writing for the Digital Publication Hardcore Gamer. His favorite genres include horror, visual novel, rhythm and platformer. With the holiday season upon us it ...