Procedural Metal Worn Paint in Blender Timestamp 00:00 Introduction 00:10 Object 00:31 Set up 01:13 Shader edit 02:12 Edge ...
不可否认,游戏体验的核心始终是内容,这一点跟影视行业非常接近,但游戏与影视产业的制作流程却存在显著的差异,尽管游戏具备出色的交互反馈,能让玩家深度参与其中,但算力限制这一严苛条件,如同高悬的达摩克利斯之剑,极大地束缚了游戏行业的 ...
Five years, one artist, one robot: how Maxim Gehricke made SEN, a 3D animated short film created solo from concept to final render.
This is the github repo for our paper "Decomposing the Dark Matter of Sparse Autoencoders". Below are instructions explaining how to reproduce each figure from the paper. We also include instructions ...
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