The tree definition and execution code are the same, which means you can place breakpoints inside code fragments, and they will behave as expected. No special complex "behaviour tree debugger" is ...
#define UNITY_CAMERA_GETCURRENT IL2CPP_RStr(UNITY_CAMERA_CLASS"::get_current") #define UNITY_CAMERA_GETMAIN IL2CPP_RStr(UNITY_CAMERA_CLASS"::get_main") #define UNITY ...
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