Abstract: This paper demonstrates the use of genetic algorithms for evolving: 1) a grandmaster-level evaluation function, and 2) a search mechanism for a chess program, the parameter values of which ...
First developed in the 1970s, the Rubik’s Cube is one of the most popular mind puzzles worldwide. But, for most people, attempting to solve it can be very intimidating. However, using some basic ...
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Abstract: Biomimetic simulation permits neuroscientists to better understand the complex neuronal dynamics of the brain. Embedding a biomimetic simulation in a closed-loop neuroprosthesis, which can ...
In this paper, we study an off-lattice protein AB model with two species of monomers, hydrophobic and hydrophilic, and present a heuristic quasi-physical algorithm. First, by elaborately simulating ...
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