This project demonstrates a procedural space generation system built in Godot Engine, focused on creating a seemingly infinite grid of stars. Each star can be interacted with to reveal the planets ...
Procedural terrain generation for Godot 4 based on MeshInstance3D and a height map. Generation is available both in the editor and during execution. Check out the post on dev.to as well: Crafting ...
#OctopusEffects, #Blender How to make Procedural Snow on Blender quickly Hope it is useful to you Thanks for watching Exclusive: Watch a Coast Guard helicopter sniper disable a go-fast drug vessel in ...
What the heck is that? Marble Fountain is a piece of "tech art" that looks like a huge tangled mess of string. However, flip a switch and ball bearings trickle forth, each riding one of eight ...
TL;DR: Unreal Engine 5.7 Preview introduces a production-ready Procedural Content Generation Framework with nearly double the performance of UE5.5, enhanced GPU overrides, multiplatform support, and a ...
According to Fei-Fei Li (@drfeifei) on X, TheWorldLabs has demonstrated a groundbreaking 3D world generation model capable of creating extremely large, detailed ...
Abstract: In the domain of game artificial intelligence, tutorial systems have seen limited advancement despite their critical role in onboarding players. Traditional tutorials often neglect ...
Newer-generation (G4) mitral transcatheter edge-to-edge repair (M-TEER) systems, compared to early (G2) systems, offered a safer and more efficient procedure, with shorter procedural time, fewer ...
Why it matters: Managing graphics memory has become one of the most pressing challenges facing the realm of real-time 3D rendering. As visuals become more detailed, the amount of VRAM required for ...
Realistic graphics with high-quality textures can consume significant amounts of graphics memory. While having a powerful graphics card is one solution, optimization is also a way to reduce VRAM ...
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