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unity.com
How to write a custom physics engine?
Hi, How would one approach writing their own very basic physics engine in Unity? I mean a very simple collision checking system (example: Bounds.Contians()). My primary confusion is this: What game loop do I go with? FixedUpdate(), Update() or something else? FixedUpdate() - I like FixedUpdate() in that it goes at a consistent rate (independent ...
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Poorly balanced physics are distracting, and ultimately detrimental to gameplay. In this 10-part video tutorial, you will learn the basics of 2D physics from rigidbody, collider, hinge joint, spring joint, effectors and character controllers. Check out the 2D physics tutorials in Unity and watch your static sprites come to life with realistic movements. | Unity
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AJTech has shared a couple of insightful tutorials showing how to leverage Smoothed Particle Hydrodynamics, C#, and Compute Shaders in Unity to set up a real-time fluid simulation. Watch the tutorials: https://80.lv/articles/coding-optimizing-a-real-time-fluid-simulation-in-unity/ | 80 Level
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